
Project Sleepless
Unreliable short-form generative media turned into a persistent 25–35 minute playable narrative.
- I did
- Concept · narrative and system design · interface design · development · integration
- Built on
- Next.js · Reactor · LTX · generative audio and world models
- Proof
- Two complete chapters · three paths · three endings · 25–35 minutes
Project Sleepless is a browser-based horror prototype set inside a recovered Windows XP computer that has supposedly been offline since 2005. Players dig through its files, messages, and photographs. When MSN reconnects, people from the owner's past start coming online, and what the player finds changes what they can say. A full playthrough takes about 25 to 35 minutes.
I conceived the project, designed and wrote the narrative system and interface, coded the prototype, and integrated the generative services. Reactor, LTX, audio models, and world models provide performances and media; I built the state, evidence-dependent dialogue, persistence, testing mode, and written fallbacks that keep two chapters, four characters, three paths, and three endings playable when generation fails.
